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Old Jun 20, 2007, 02:57 AM // 02:57   #1
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Default Bringing Back Air-Spike: Ride the Lightning

After messing around with Ride the Lightning in AB, I began to appreciate the skill. It didn't take long for my mind to wander... and come up with this.

Take 4 elementalists with about 100 energy, the four necessary skills will be Ride the Lightning, Lightning Touch, Air Attunement, and Ressig. The four others are entirely optional, leaving a lot of room for variety.

To spike, the target is called, and the four eles shadow step in with Ride the Lightning, followed up with Lightning Touch. If a support char packs a water magic hex, the AoE from the spike can devastate anyone who happens to be too close. However, a hex could give the spike away.

With a Water Magic hex, the spike deals 1056 damage to the target, and 528 damage to anyone adjacent to the target. (vs 60 armor)
edit: Not all of the lightning touches will go through, since the target will die almost instantly, so, the AoE will not occur as aforementioned.

Attribs:
Air: 12+2+1
Energy Storage: 12+1

Throw in a support char with Frozen Soil and a few monks to finish the team.

Any Thoughts?

Last edited by druggedchimp; Jun 20, 2007 at 03:00 AM // 03:00..
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Old Jun 20, 2007, 03:21 AM // 03:21   #2
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Originally Posted by druggedchimp

Any Thoughts?
Yeah, stop making threads like that.
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